/*
==============================================================================

QC script generated by Half-Life MDL Decompiler 1.2 
2003, Kratisto. Based on code from Valve's HL SDK.

v_petrolboomer.mdl

Original internal name:
"v_petrolboomer.mdl"

==============================================================================
*/

$modelname "v_petrolboomer.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures


$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000


//reference mesh(es)
$body "hands" "CSO_Hand_Male_L_2009"

$body "weapon" "v_petrolboomer"


// 3 attachment(s)
$attachment 0 "Bone02" 21.000000 0.000000 0.000000
$attachment 1 "Bone26" 0.000000 0.000000 0.000000
$attachment 2 "Bone34" 0.000000 0.000000 0.000000

// 13 hit box(es)
$hbox 0 "root" -9.310107 -5.231260 -12.513384 9.164136 4.053676 0.000000
$hbox 0 "Bone01" -1.360000 -8.498730 -1.730000 1.620000 8.762585 1.240000
$hbox 0 "Bone_Lefthand" -1.600000 -4.909125 -0.830000 3.954280 0.000000 0.920000
$hbox 0 "Bone02" -8.520000 -6.690000 -1.500000 20.990000 4.350000 1.650000
$hbox 0 "Bone24" -3.430000 -1.080000 -1.070000 4.810000 1.060000 1.050000
$hbox 0 "Bone_L_Upper" 0.000000 -1.690000 -2.690000 8.980000 1.680000 1.690000
$hbox 0 "Bone05" 0.000000 -0.830000 -0.750000 1.535927 0.870000 0.730000
$hbox 0 "Bone06" 0.000000 -0.660000 -0.610000 1.200000 0.540000 0.490000
$hbox 0 "Bone04" -1.720000 -8.450418 -1.670000 1.310000 8.839177 1.300000
$hbox 0 "Bone_Righthand" -1.400000 -3.140000 -0.810000 1.580000 0.000000 0.940000
$hbox 0 "Bone27" 0.000000 -0.870000 -0.750000 1.522835 0.850000 0.730000
$hbox 0 "Bone28" 0.000000 -0.560000 -0.610000 1.230000 0.630000 0.480000
$hbox 0 "Bone_R_Upper" 0.000000 -1.630000 -2.690000 9.070000 1.740000 1.690000

// 6 animation sequence(s)
$sequence "idle" "idle" fps 30 loop { event 5004 0 "weapons/petrolboomer_idle.wav" } 
$sequence "shoot" "shoot" fps 30 
$sequence "reload" "reload" fps 30 { event 5004 13 "weapons/petrolboomer_reload.wav" } 
$sequence "draw" "draw" fps 30 { event 5004 18 "weapons/petrolboomer_draw.wav" } 
$sequence "draw_empty" "draw_empty" fps 30 { event 5004 18 "weapons/petrolboomer_draw_empty.wav" } 
$sequence "idle_empty" "idle_empty" fps 30 loop 

// End of QC script.
